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Frequently
Asked
Questions

FREQUENTLY ASKED QUESTIONSLast updated: July 10, 2026

Here you'll find answers to the questions I receive most often, covering everything from pricing and revisions to commercial licensing, turnaround times, and the commission process.

I. How do I commission an illustration?

Simply fill out the contact form with as much information as possible about your project. After discussing the details, I'll provide a quote and, if everything looks good, send a commission request through VGen where the project officially begins.

II. Do you only accept commissions through VGen?

Yes, for all commission types. VGen helps keep deadlines, project information, and commission listings organized in one place, making the process clear and secure for both of us. While alternative arrangements may be possible in certain situations, they are not my standard workflow and I generally prefer to avoid them.

III. How long does a commission usually take?

This is probably the hardest question to answer. Some Skeb commissions can be completed in just a few days if I'm able to work on them continuously, while larger custom commissions naturally take much longer depending on their complexity, level of detail, and how smoothly communication progresses. As a general guideline, I usually estimate up to three weeks for Skeb commissions and at least one month for custom projects, but every commission is different and the final turnaround always depends on a variety of factors.

IV. Do you offer commercial licenses?

 Yes. Every commission automatically includes both a Personal License and a Commercial Content License, as described in my Commission Agreement. The main exception is fan art, since the characters belong to existing intellectual property owners and cannot legally be licensed for commercial use. In those cases, only a Personal License is included.
 

If you plan to sell merchandise featuring the commissioned artwork, a separate Commercial Merchandise License is required. This license costs 300% of the total commission price as a one-time fee and remains valid for six months, after which it can be renewed if needed.

V. Can I request revisions?

Absolutely. Most commissions include unlimited revisions, as long as they aren't requested at every stage of the process. Skeb commissions do not include revisions under any circumstances, regardless of the commission type, since the creative direction is entirely left to me. Some commission types, such as Reference Sheets, include a limited number of revisions by default, with additional revisions available for an extra fee if needed.

VI. Do you draw NSFW artwork?

Yes. I accept most NSFW commissions, including suggestive and explicit artwork. However, I do not accept requests involving gore, extreme violence, minors, non-consensual or assault-related content, or any other illegal or exploitative themes. If you're unsure whether your idea falls within my guidelines, feel free to ask before placing your commission - I'm always happy to clarify.

VII. Do you draw fan art?

Absolutely! I enjoy drawing fan art just as much as original characters. Although my Commission Agreement mention that I generally avoid working with existing intellectual property, this mainly affects licensing rather than the commission itself. Fan art commissions are more than welcome - I simply can't offer anything beyond a Personal License for characters that belong to existing IP holders.

VIII. What information should I provide?

As much as possible! Character references, lore, written descriptions, color palettes, poses, facial expressions, mood boards, or examples of artwork you like are all incredibly helpful. Anything that helps me better understand and visualize your idea will contribute to a stronger final illustration. Even small details can make a big difference.

And if you don't have any of these, please don't hesitate to send me a long message describing your idea in as much detail as possible. Every little detail helps me better understand your vision and create an illustration that feels closer to what you imagined and something you'll truly connect with.

One small request: if possible, please avoid sharing Google Drive links or large collections of files. Keeping all the necessary references uploaded directly through the commission VGen form makes everything much easier to organize, helps me find the right references quickly, and reduces the chance of overlooking something important.

IX. Will my commission be posted online?

Yes, although it ultimately depends on your preferences. Every completed commission is added to my VGen portfolio as a verified commission. During the commission process, you can choose whether you'd like to be credited, remain uncredited, or stay completely anonymous. Your artwork may also be featured on my social media, including X and Instagram, and is always published on my Pixiv portfolio.

X. Do your illustrations use AI in any way?

No. This is one of the questions I get asked most often, and while I completely understand why people ask, the answer has always been the same: my artwork is entirely created by hand.
 

I also do not, and will not, use AI because it goes against my personal philosophy as an artist. For me, the greatest joy of creating comes from learning, experimenting, solving artistic challenges, and growing through every illustration. I believe those experiences are an essential part of becoming a better artist, and I wouldn't want to replace that journey with automation.
 

I don't use AI generated images, AI assisted rendering, or AI generated elements in any part of my workflow. I also avoid using pre-made assets - even the smallest details, whether it's a button, zipper, key, or decorative element, are drawn by hand.
 

Many of my illustrations are based on my own references, photographs, figure skating poses, real life observations, and extensive visual research. These references help me study anatomy, movement, lighting, and composition, but AI is never part of the creative process.
 

I have nothing against artists who choose to use pre-made assets, but I personally enjoy creating everything from scratch. For me, it's the best way to continue learning, improving my skills, and ensuring every illustration is truly my own.

XI. How do you manage to post so often?

It's a question I get surprisingly often! Many people assume every illustration is started and finished just before it's posted, but that's rarely the case.

I follow a very structured workflow and try to stick to it as closely as possible. Of course, unexpected situations like illness or technical issues can happen, but under normal circumstances, every commission is carefully planned from the very beginning.

In many cases, I create the first rough sketch on the same day - or the day after - I receive a commission. Even if that commission won't be fully worked on until later, having a strong foundation already prepared allows me to return to it much more efficiently when its turn comes. Sometimes those early ideas change completely, but having that initial concept saves a lot of time.

I also treat illustration as my full time profession. I usually spend at least eight hours a day drawing, and many of my commissions are completed through Skeb, where all the necessary information is already included in the request. This means I can focus almost entirely on creating the artwork instead of spending time on back and forth communication.

Finally, not every illustration is published immediately after it's finished. Some commissions wait for the client's confirmation - for example, whether they'd like to be credited or remain anonymous - while others may have been completed weeks later after the client agreed to a different delivery schedule.

In short, what you see online is rarely a reflection of what I'm working on that exact day. Most of the time, you're seeing the result of careful planning, consistent work, and a structured commission pipeline.

XII. Why do you primarily draw male characters?

My portfolio is focused primarily on male characters because that's simply what I enjoy drawing the most and where I currently feel the most confident. I believe every artist has their own niche, and I don't think we need to master every subject to create meaningful artwork.
 

Could I draw female characters? Probably. But I'd rather wait until I can offer the same level of confidence and quality that I expect from myself. I'm constantly learning, so I'm sure the day will come when you'll start seeing more women in my portfolio too - just not quite yet.

XIII. Why did you create JLOG?

 JLOG is a place where I can document changes, share ideas, and explain the process behind my work. It exists because I genuinely enjoy documenting things.
 

I studied Law and Administration (I know, not the most exciting topic), and over the years I've developed a habit of keeping track of changes, documenting decisions, and explaining why something evolved the way it did. JLOG simply gives me a place to do exactly that. Whenever I change my website, improve my commission process, update my Terms of Service, redesign a page, or make an important decision, I'd rather have it written down than let it disappear in a social media feed.

Some people have suggested creating a Discord server instead, but for me it wouldn't be the same. I tend to get lost in larger communities, and I much prefer having my own quiet corner on the internet. JLOG gives me exactly that - a place that's entirely my own, where I can document changes, share ideas, and write things at my own pace. Besides, I don't believe everything has to be posted on social media. Some updates simply deserve a permanent home where they're easy to find whenever someone needs them.
 

I also want to show that creating artwork is much more than drawing. Behind every commission there's planning, scheduling, organization, communication, problem-solving, and continuous improvement. Those parts of being an artist are rarely visible, yet they are just as important as the artwork itself.
 

I also hope that some of these posts will help fellow artists better understand the less exciting side of freelancing - the legal, administrative, and business aspects that often receive far less attention than they deserve. Building clear Terms of Service, understanding your rights and responsibilities, protecting both yourself and your clients, or simply knowing why something is written a certain way instead of copying someone else's template without understanding it - those things matter just as much as artistic skill.
 

The moment your passion becomes your profession, you're no longer "just drawing." You're running a business. I believe every freelance artist deserves to understand not only how to create great artwork, but also how to build a healthy, sustainable, and professional creative career.
 

While JLOG allows me to document changes and share updates in one place, it will never replace personal communication. If you're one of my clients and something directly affects your commission, I'll always contact you personally. JLOG simply complements that communication. Think of it as my personal devlog - a place where I can document progress, explain decisions, share ideas, and give you a glimpse into everything that happens behind the scenes.
 

And don't worry - I'm not planning to flood your inbox. If you subscribe, you'll only receive a notification whenever there's something genuinely worth sharing.

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